Creative destruction: Human-AI competition in an experimental market
John Conlon and
Peter Schwardmann
Papers from arXiv.org
Abstract:
We study two hypotheses for how a human role in production could persist despite growing AI capabilities. Humans might have a durable advantage in taste, designing better products even as AI agents automate routine tasks, or consumers might intrinsically prefer that humans have a hand in production. In our experiment, participants act as producers, designing computer games with an AI coding agent, and as consumers who buy them. Across three studies (N = 1,025), we find no evidence for either hypothesis. Games designed by an AI on its own outperform those of human producers, including both amateurs and professional creatives. Human producers do not anticipate the AI's advantage. Revealing whether a game is human-designed does not raise consumers' willingness to pay for the product.
Date: 2026-10
References: Add references at CitEc
Citations:
Downloads: (external link)
https://arxiv.org/pdf/2610.18921 Latest version (application/pdf)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:arx:papers:2610.18921
Access Statistics for this paper
More papers in Papers from arXiv.org
Bibliographic data for series maintained by arXiv administrators ().