EconPapers    
Economics at your fingertips  
 

On the Informational Role of Quantitites: Durable Goods and Consumers' Word-of-Mouth Communication

Nikolaos Vettas ()

No 96-10, Working Papers from Duke University, Department of Economics

Abstract: A dynamic incomplete information game is set up to study the introduction of a durable good when consumers can learn the quality of the good from previous buyers. High sales today imply fewer potential buyers tomorrow but each of them with better information about the good. Consumers also update their beliefs when they do not directly receive information: in equilibrium, no news is bad news. The quantities supplied by a high quality firm are the closed form solution of a stochastic dynamic programming problem. A low quality firm follows a "fly-by-night" strategy, randomizing between selling in different periods.

Date: 1996
References: Add references at CitEc
Citations: View citations in EconPapers (1)

Published in INTERNATIONAL ECONOMIC REVIEW, Vol. 38, 1997, pages 915-944

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
Journal Article: On the Informational Role of Quantities: Durable Goods and Consumers' Word-of-Mouth Communication (1997)
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:duk:dukeec:96-10

Access Statistics for this paper

More papers in Working Papers from Duke University, Department of Economics Department of Economics Duke University 213 Social Sciences Building Box 90097 Durham, NC 27708-0097.
Bibliographic data for series maintained by Department of Economics Webmaster ().

 
Page updated 2025-03-30
Handle: RePEc:duk:dukeec:96-10