Catch-Up: A Game in Which the Lead Alternates
Aaron Isaksen,
Mehmet Ismail,
Steven Brams () and
Andy Nealen
MPRA Paper from University Library of Munich, Germany
Abstract:
Catch-Up is a two-player game in which the players' scores remain close throughout the game, making the eventual winner -- if there is one -- hard to predict. Because neither player can build up an insurmountable lead, its play creates tension and drama, even between players of different skill. We show how the game is played, demonstrate that its simple rules lead to complex game dynamics, analyse some of its most important properties, and discuss possible extensions. (This paper was published at the Game & Puzzle Design in 2015, and it was uploaded onto MPRA for archival purposes.)
Keywords: Non-cooperative games; Catch-Up game (search for similar items in EconPapers)
JEL-codes: C7 C72 (search for similar items in EconPapers)
Date: 2015
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (3)
Published in Game & Puzzle Design 2.1(2015): pp. 38-49
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Persistent link: https://EconPapers.repec.org/RePEc:pra:mprapa:108784
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