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Dynamisch und digital: Die Games-Branche

Vera Demary and Henry Goecke

No 57/2019, IW-Kurzberichte from Institut der deutschen Wirtschaft (IW) / German Economic Institute

Abstract: Digitalisierung beeinflusst alle Branchen - besonders dynamisch und besonders digital ist die Games-Branche, zu deren Kunden allein in Deutschland rund 34 Millionen Menschen gehören. Es dominieren hier große Plattformen - eine Herausforderung für Startups und den Mittelstand.

Date: 2019
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