EconPapers    
Economics at your fingertips  
 

A theory of simplicity in games and mechanism design

Marek Pycia and Peter Troyan ()

No 393, ECON - Working Papers from Department of Economics - University of Zurich

Abstract: We introduce a general class of simplicity standards that vary the foresight abilities required of agents in extensive-form games. Rather than planning for the entire future of a game, agents are presumed to be able to plan only for those histories they view as simple from their current perspective. Agents may update their so-called strategic plan as the game progresses, and, at any point, for the called-for action to be simply dominant, it must lead to unambiguously better outcomes, no matter what occurs at non-simple histories. We use our gradated approach to simplicity to provide characterizations of simple mechanisms. While more demanding simplicity standards may reduce the flexibility of the designer in some cases, this is not always true, and many well-known mechanisms are simple, including ascending auctions, posted prices, and serial dictatorship-style mechanisms. In particular, we explain the widespread popularity of the well-known Random Priority mechanism by characterizing it as the unique mechanism that is efficient, fair, and simple to play.

Keywords: Simplicity; simple dominance; limited foresight; obvious dominance; strongly obvious dominance; market design; mechanism design; extensive-form games; auctions; allocation (search for similar items in EconPapers)
JEL-codes: C72 C78 D01 D02 D44 D47 D82 (search for similar items in EconPapers)
Date: 2021-06
New Economics Papers: this item is included in nep-des, nep-gth and nep-mic
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (20)

Downloads: (external link)
https://www.zora.uzh.ch/id/eprint/204780/1/econwp393.pdf (application/pdf)

Related works:
Journal Article: A Theory of Simplicity in Games and Mechanism Design (2023) Downloads
Working Paper: A Theory of Simplicity in Games and Mechanism Design (2022) Downloads
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:zur:econwp:393

Access Statistics for this paper

More papers in ECON - Working Papers from Department of Economics - University of Zurich Contact information at EDIRC.
Bibliographic data for series maintained by Severin Oswald ().

 
Page updated 2025-04-02
Handle: RePEc:zur:econwp:393