Mechanism design with a restricted action space
Liad Blumrosen and
Michal Feldman
Games and Economic Behavior, 2013, vol. 82, issue C, 424-443
Abstract:
While traditional mechanism design typically assumes isomorphism between the type space of the players and their action space, behavioral, technical or regulatory factors can severely restrict the set of actions that are actually available to players. We study single-parameter mechanism-design problems in environments with restricted action spaces. In our first main result, we provide sufficient conditions under which the information-theoretically optimal solution can be implemented in equilibrium. Our second main result shows that for a wide family of social-choice rules the optimal mechanisms with k actions incur an expected loss of O(1k2) compared to the optimal mechanisms with unrestricted action space. We also fully characterize the optimal mechanisms in some simple environments and, finally, we apply our general results to signaling games, public-good models and project planning.
JEL-codes: D82 D83 (search for similar items in EconPapers)
Date: 2013
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Citations: View citations in EconPapers (6)
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Persistent link: https://EconPapers.repec.org/RePEc:eee:gamebe:v:82:y:2013:i:c:p:424-443
DOI: 10.1016/j.geb.2013.03.005
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