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Advanced AI Mechanics in Unity 3D for Immersive Gameplay.A Study on Finite State Machines & Artificial Intelligence

Arslan Akram ()
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Arslan Akram: Department of Computer Science, University of Central Punjab, Lahore, Pakistan

International Journal of Innovations in Science & Technology, 2024, vol. 6, issue 4, 2047-2068

Abstract: This researchexplores the history and operationalization of cutting-edge AI technologies, developed for the Unity 3D video engine, in particular how Artificial Intelligence (AI), animation, and FSMs have been used in video games. AIlooksatthe various elements incorporated in the game design as a means of augmenting the player experience with a focus totallyon a game, where the player controls a Paladin character, alongside an array of enemy characters, including skeletons and mutant bosses. The second aspect provides a look at why it is necessary to experiment with such elements from the gamification perspective, with a specific interest in how player experience can be prolonged with these components. It also aims to design these components toprovide players the satisfaction of playing the game, engagement after every session, and most importantly encouraging the players to come back and play the same scenario over and over again. In addition,this dissertation considers the principles and practice of the game in detail assessing how it fits in the category of an immersive experience. We have focused onhow integrating FSMs and animation aids in creating smart actions in gamingcharacters to expound on the interactivity of the player. Becauseof these observations, AI will be a key factor in the transformation of future game development, which is boosted to raisethe current level of gaming by inspiring more impressivenessand repeatability of gameplay.

Keywords: AI Mechanics; Unity 3D; Finite State Machine; Animation; Gameplay; Player Retention (search for similar items in EconPapers)
Date: 2024
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