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Features, gamification and user ratings of dengue and arbovirus apps in Latin American App Store storefronts

Alejandro Tamayo Chang, Alejandrotchang07@gmail.com, Monzerrath Cruz Morales, Oscar Alfredo Cabrera and Oscaracabrera@yahoo.com.ar

SAP Gamification and Augmented Reality, 2024

Abstract: Introduction: Dengue, chikungunya and Zika impose a recurrent burden in Latin America, and mobile apps are used for education, clinical support and vector surveillance. The functions, game elements and ratings of these apps in regional storefronts had not been described. Methods: A cross-sectional content analysis of app-store listings was carried out with the public iTunes Search API in eight Latin American storefronts, using 22 search terms. Apps first released in 2012 to 2024 whose purpose centred on dengue, chikungunya, Zika, Aedes or arboviruses were included. Developer sector, six public-health functions and game elements were coded from the listing text, and ratings were taken from the storefronts. Exact 95% confidence intervals and Fisher tests were used, with exploratory intent. Results: The searches returned 3,908 listings, from which 18 apps were eligible. Education and information was the most frequent function (12 apps; 66.7%), followed by surveillance and mapping (6; 33.3%). A game was the delivery format of 2 apps (11.1%), and one app combined points, a ranking and challenges. Ratings existed for 11 apps and totalled 39 across storefronts. No association among sector, functions, game format and ratings reached p

Date: 2024
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Persistent link: https://EconPapers.repec.org/RePEc:cwf:grarti:gr202421

DOI: 10.62486/gr202421

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