Digital game interventions for hypertension and diabetes in Latin America: a systematic review
Horacio Alen and
Horacioenfermero@hotmail.com
SAP Gamification and Augmented Reality, 2025
Abstract:
Introduction: Digital games are proposed to engage people with hypertension and diabetes, but their effect on blood pressure and glycaemic control in Latin American primary care has not been synthesised. Methods: A systematic review searched Scopus, PubMed, OpenAlex, Crossref and Semantic Scholar in English, Spanish and Portuguese for studies from 2013 to 2025 conducted in Latin America. Results: Of 1,826 records screened, 22 studies were included (20 Brazilian and 2 Mexican): 2 parallel randomised trials, 7 randomised crossover studies, 1 controlled pilot, 1 comparative evaluation and 11 development or usability studies. Three measured blood pressure after single sessions of active video games, with systolic falls of 11.6 and 14.4 mmHg in hypertensive adults and no post-exercise hypotension in type 1 diabetes. None reported glycated haemoglobin or compared a game with usual care for blood pressure or glycaemia. One trial against usual care (62 adults with diabetic neuropathy) found less foot pain, and the largest trial (161 primary care physicians) reported a larger gain in insulin-prescribing competence with a game than with lectures (40% versus 34%). Conclusions: The evidence does not allow concluding that digital games improve blood pressure or glycaemic control in Latin American primary care. Acute blood pressure falls are plausible, whereas sustained effects against usual care are untested. Pragmatic primary care trials with glycated haemoglobin and ambulatory blood pressure outcomes are the next step.
Date: 2025
References: Add references at CitEc
Citations:
Downloads: (external link)
https://southam.pub/journals/files/gr/gr2025252en.pdf (application/pdf)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:cwf:grarti:gr2025252
DOI: 10.62486/gr2025252
Access Statistics for this article
More articles in SAP Gamification and Augmented Reality from South American Publishing
Bibliographic data for series maintained by South American Publishing Journals Manager ().