The logical circle of gamification in medical teaching
Joshua Israel Culcay Delgado
SAP Gamification and Augmented Reality, 2025
Abstract:
Introduction: Medical education faces an unprecedented challenge: transcending traditional memorization methods to develop professionals with critical thinking skills. In this context of urgency and transformation, gamification has been given limited space and no pedagogical framework to support it. Even though, as demonstrated in this paper, this is not a mere trend. On the contrary, if well-founded and supported by an appropriate conceptual model, it can be transformed into a solid teaching strategy with a high impact on meaningful learning. Results: "The logical circle of gamification" postulates the true potential of the game-based teaching strategy. This lies in an iterative and systemic process designed to catalyze meaningful and lasting learning. This model, based on an exhaustive review of the literature, argues that the benefits of gamification do not operate in isolation but are integrated into a virtuous cycle that drives excellence. The Logic Circle is shown to facilitate a vital transition from memory to practice, forcing students to apply their knowledge in dynamic and realistic scenarios actively. Conclusions: Beyond the individual, the Logic Circle enhances teamwork and collaboration, replicating the complex dynamics of a hospital setting and preparing students for the reality of interdisciplinary practice. Each of these elements intertwines and reinforces each others, fueling students' intrinsic motivation and ensuring active and sustained participation.
Date: 2025
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Persistent link: https://EconPapers.repec.org/RePEc:cwf:grarti:gr2025268
DOI: 10.56294/gr2025268
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