Inverse engineering preferences in simple games
A. Garcia and
K.W. Hipel
Applied Mathematics and Computation, 2017, vol. 311, issue C, 184-194
Abstract:
A method for inverse engineering decision-makers’ preferences based on observable behaviour is designed. This technique allows analysts to narrow down the list of potential preference rankings of possible states in a conflict for each decision-maker using probabilities and expected values. During the inverse engineering procedure, the list of all possible preference rankings is narrowed as decision-makers move and counter-move. Accurate preference information is key to building quality conflict and game models; however, preference rankings for decision-makers are often difficult to obtain directly. A simple two decision-maker, four-state game is used to demonstrate the applicability of the method and to illustrate the insights it provides.
Keywords: Conflict resolution; Preferences; Game theory; Graph Model for Conflict Resolution (search for similar items in EconPapers)
Date: 2017
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Citations: View citations in EconPapers (4)
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Persistent link: https://EconPapers.repec.org/RePEc:eee:apmaco:v:311:y:2017:i:c:p:184-194
DOI: 10.1016/j.amc.2017.05.016
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