Using serious games to manage knowledge: The SECI model perspective
Oihab Allal-Chérif and
Mohamed Makhlouf
Journal of Business Research, 2016, vol. 69, issue 5, 1539-1543
Abstract:
This research studies the contribution of serious games to improving knowledge management and benchmarking in a human resource management context. This exploratory research uses Nonaka's (1991) conceptual framework of SECI models and analyzes three serious games developed in three different financial companies in France, the United States, and India. These three case studies result in a seven-step development process of knowledge management serious games. The banking sector provides interesting characteristics for this study because some of the associated knowledge is very standardized yet highly heterogeneous. The study shows that serious games significantly contribute to improving the socialization, externalization, combination, and internalization of knowledge as well as promoting benchmarking throughout a company.
Keywords: Serious game; Knowledge management; Benchmarking; SECI model (search for similar items in EconPapers)
Date: 2016
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (11)
Downloads: (external link)
http://www.sciencedirect.com/science/article/pii/S0148296315004361
Full text for ScienceDirect subscribers only
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:eee:jbrese:v:69:y:2016:i:5:p:1539-1543
DOI: 10.1016/j.jbusres.2015.10.013
Access Statistics for this article
Journal of Business Research is currently edited by A. G. Woodside
More articles in Journal of Business Research from Elsevier
Bibliographic data for series maintained by Catherine Liu ().