EconPapers    
Economics at your fingertips  
 

Paid and Free Digital Business Models Innovations in the Video Game Industry

Myriam Davidovici-Nora
Additional contact information
Myriam Davidovici-Nora: Institut Mines-Telecom/Telecom-ParisTech, Paris

Communications & Strategies, 2014, vol. 1, issue 94, 83-102

Abstract: Digitalization of distribution has led to the creation of a broad range of digital business models in the video game industry among them freemium, subscription, advertisement, free-to-play. What are the borders of each model and on what economic grounds can we compare them? This paper proposes an interdisciplinary approach based on microeconomics and on business models literature to provide insights into the components and the economic architecture in paid and free business models. This framework enables also to understand recent hybrid paid and free business models in the video game industry.

Keywords: free-to-play; pay-to-play; video games; business model; innovation. (search for similar items in EconPapers)
JEL-codes: L21 L82 M21 Z1 (search for similar items in EconPapers)
Date: 2014
References: Add references at CitEc
Citations: View citations in EconPapers (10)

Downloads: (external link)
http://repec.idate.org/RePEc/idt/journl/CS94_DAVIDOVICI-NORA.pdf

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:idt:journl:cs9404

Access Statistics for this article

More articles in Communications & Strategies from IDATE, Com&Strat dept. Contact information at EDIRC.
Bibliographic data for series maintained by BLAVIER Thomas ( this e-mail address is bad, please contact ).

 
Page updated 2025-03-19
Handle: RePEc:idt:journl:cs9404