Guidelines for the Design of Location-Based Audio for Mobile Learning
Elizabeth FitzGerald,
Mike Sharples,
Robert Jones and
Gary Priestnall
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Elizabeth FitzGerald: University of Nottingham, UK
Mike Sharples: University of Nottingham, UK
Robert Jones: University of Nottingham, UK
Gary Priestnall: University of Nottingham, UK
International Journal of Mobile and Blended Learning (IJMBL), 2011, vol. 3, issue 4, 70-85
Abstract:
A consistent finding of research into mobile learning guides and outdoor learning games has been the value of audio as a medium of communication. This paper discusses the value of location-based and movement-sensitive audio for learning. Three types of audio learning experience are distinguished, based primarily upon differing levels of narrative cohesion: audio vignettes, movement-based guides and mobile narratives. An analysis of projects in these three areas has resulted in the formulation of guidelines for the design of audio experiences. A case study of a novel audio experience, called ‘A Chaotic Encounter,’ delivers an adaptive story based on the pattern of movements of the user.
Date: 2011
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jmbl00:v:3:y:2011:i:4:p:70-85
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