Expert Behavior in Children’s Video Game Play
Stephanie S. VanDeventer and
James A. White
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Stephanie S. VanDeventer: Paradox Learning Systems, Inc.
James A. White: University of South Florida
Simulation & Gaming, 2002, vol. 33, issue 1, 28-48
Abstract:
This study investigated the display of “expert†behavior by outstanding video game–playing children. Seven highly proficient, video game–playing, 10-and 11-year-old children were observed in the act of teaching adult “foils†how to play one of two popular home video games. The children were also debriefed after the teaching sessions. Observation and debriefing transcripts were then analyzed for evidence of expert behaviors such as self-monitoring, pattern recognition, principled decision making, qualitative thinking, and superior memory. The findings indicate that outstanding video game–playing children frequently display the characteristics of experts as they are displayed in other domains. Differences in levels of expertise also appear to be present along a continuum from novice to expert. Further study of video game processes may inform educators about the development of expert proficiencies in children.
Date: 2002
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:33:y:2002:i:1:p:28-48
DOI: 10.1177/1046878102033001002
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