EconPapers    
Economics at your fingertips  
 

Applying a phenomenological approach to games analysis: A case study

Bride Mallon and Brian Webb
Additional contact information
Brian Webb: Queen's University of Belfast

Simulation & Gaming, 2006, vol. 37, issue 2, 209-225

Abstract: One expressed need in computer games literature is for intrinsic evaluation methodologies and workable operational research procedures to evaluate subjective game-play experiences and judgments and other user “pay-offs.†A phenomenological methodology provides an appropriate “bottom-up,†subject-centered, inductive, and empirically driven research approach. However, a need exists for case examples and specific methods to follow on how to apply a phenomenological methodology to games research. The authors offer a case study of how they used it to develop and test evaluation criteria for games, illustrating their analysis with examples from two studies where 25 participants played, then analyzed, offline adventure and role-play computer games. The authors’ evaluation approach offers bridges between the design and analytical sciences. It contributes to the analytical sciences by attempting to identify theoretical principles for evaluating quality in narrative adventure and role-play games. It contributes to the design sciences by supplying findings expressed as design principles for games improvement.

Keywords: analytical science; design science; games; narrative; phenomenological methodology (search for similar items in EconPapers)
Date: 2006
References: Add references at CitEc
Citations:

Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878106287949 (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:37:y:2006:i:2:p:209-225

DOI: 10.1177/1046878106287949

Access Statistics for this article

More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().

 
Page updated 2025-03-19
Handle: RePEc:sae:simgam:v:37:y:2006:i:2:p:209-225