Theorizing on the Treatment of Time in Simulation Gaming
Timo Lainema
Additional contact information
Timo Lainema: University of Turku, Finland, timo.lainema@tse.fi
Simulation & Gaming, 2010, vol. 41, issue 2, 170-186
Abstract:
A key element in organizational decision making is the progress of time and the ability to live with it. This article discusses the factor of time in decision making and how time can be taken into account in computerized simulation gaming. The discussion is based on recent definitions and classifications of time. The author reflects on these classifications and argues that embedding a richer time conception could increase the application domain of simulation gaming in the organizational context. Finally, the author theorizes on the implications of continuous processing in simulation gaming. The results indicate that continuous gaming provides an intense and meaningful learning environment.
Keywords: business games; classification of time; complexity; continuous processing; decision making; definitions of time; progress of time; real-time gaming; theory; time (search for similar items in EconPapers)
Date: 2010
References: Add references at CitEc
Citations:
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878108319870 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:41:y:2010:i:2:p:170-186
DOI: 10.1177/1046878108319870
Access Statistics for this article
More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().