Programmatic and Participatory: Two Frameworks for Classifying Experiential Change Implementation Methods
Travis L. Russ
Additional contact information
Travis L. Russ: Fordham University, New York, NY, USA, russ@fordham.edu
Simulation & Gaming, 2010, vol. 41, issue 5, 767-786
Abstract:
This work introduces two broad, conceptual frameworks, programmatic and participatory , for classifying experiential change implementation methods. Grounded in scholarly and empirical research, several benefits and limitations of each theoretical change implementation framework are proposed. In addition, six propositions for testing the validity and utility of the programmatic and participatory frameworks are advanced. This article concludes with a discussion of implications for organizational change practitioners.
Keywords: benefits; change implementation; classification; experiential methods; frameworks; implications; learning; limitations; organizational change; participatory; programmatic; propositions; utility; validity (search for similar items in EconPapers)
Date: 2010
References: Add references at CitEc
Citations:
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878109353570 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:41:y:2010:i:5:p:767-786
DOI: 10.1177/1046878109353570
Access Statistics for this article
More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().