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Research Methodology in Gaming

Frans Mäyrä, Jussi Holopainen and Mikael Jakobsson

Simulation & Gaming, 2012, vol. 43, issue 3, 295-299

Abstract: Digital games have evolved into diverse forms, and they touch many different areas of life in contemporary society. When approached together with the associated playful and serious behaviors, they profit from several research methodologies. This collection of articles introduces a range of research methodologies and aims to promote interdisciplinary dialogue in the study of games.

Keywords: collaborative research; contextual research; game design research; interdisciplinarity; ludology; natural language processing; pervasive games; play as a method; prototyping; psychophysiological measuring; research methods; social constructionism (search for similar items in EconPapers)
Date: 2012
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:43:y:2012:i:3:p:295-299

DOI: 10.1177/1046878112439508

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