Architectures for Developing Multiuser, Immersive Learning Scenarios
Rob J. Nadolski,
Hans G. K. Hummel,
Aad Slootmaker and
Wim van der Vegt
Simulation & Gaming, 2012, vol. 43, issue 6, 825-852
Abstract:
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often inadequately tuned for learning. First, this study aims to identify architectures that more effectively support the development of multiuser immersive learning scenarios. Second, this study takes up the challenge to define and assemble more flexible architectures that cater for fast and easy development, which will become important in the current period of economic breakdown. Third, this study describes how such architectures should enable research into guidelines for multiuser immersive learning scenario design and development. This study outlines a method for defining and setting up such architectures by using experts and existing literature.
Keywords: adaptation; architectures; authenticity; authentic tasks; collaboration; fidelity; flexible architectures; flow; game development platforms; game engines; higher order skills; identity; immersive learning scenarios; immersiveness; interaction; multiuser scenarios; participation; serious games; video games; virtual worlds; vividness (search for similar items in EconPapers)
Date: 2012
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:43:y:2012:i:6:p:825-852
DOI: 10.1177/1046878112443323
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