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Games, Social Simulations, and Data—Integration for Policy Decisions

Peter Landwehr, Marc Spraragen, Balki Ranganathan, Kathleen M. Carley and Michael Zyda

Simulation & Gaming, 2013, vol. 44, issue 1, 151-177

Abstract: In this article, the authors discuss the development of the SUDAN GAME, an interactive model of the country in the time period leading up to the Sudanese referendum on the secession of the South. While many simulations are designed to educate about their subjects, the SUDAN GAME is intended to be a prototype for policy making via gameplay. It is implemented within COSMOPOLIS, a massively multiplayer online game that is currently undergoing development. In this article, the authors discuss the game’s design and how it can be used for policy development, with a focus on the underlying model and some discussion of the COSMOPOLIS implementation. They situate the game relative to other games that have crowdsourced serious problems and discuss the meaning of the policy solutions and collaboration witnessed along players. They conclude with a discussion of future development to be done to improve and expand upon the concepts used in their game.

Keywords: avatar-based game; computer simulation; constraint; crowdsourcing; game design; gameplay; interactive model; intertribal tension; massively multiplayer online game; networks; policy development; policy making; prototype; prototypical model; state instability; Sudan; underlying model; video games (search for similar items in EconPapers)
Date: 2013
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:44:y:2013:i:1:p:151-177

DOI: 10.1177/1046878112456253

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