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The Effectiveness of Narrative Pre-Experiences for Creating Context in Military Training

Clint A. Bowers, Stephen Serge, Lucas Blair, Janis Cannon-Bowers, Rachel Joyce and James Boshnack

Simulation & Gaming, 2013, vol. 44, issue 4, 514-522

Abstract: Trainers need to identify effective, low-cost training experiences for today’s military workforce to meet the increasing demands of today’s warfighting environment. Although low-fidelity simulations have been demonstrated to be effective in this regard, research has demonstrated that specially tailored pre-experiences can increase the effectiveness of these simulations. Unfortunately, the cost of these pre-experiences negates the cost benefits of the simulations that they improve. In this article, we describe a study to evaluate the effectiveness of a lower cost pre-experience. The results are discussed in the context of future directions for research.

Keywords: creating context; game; immersion; low-cost training; low-fidelity simulations; machinima; military training; narrative; narrative pre-experiences; pre-experiences; presimulation; pretraining; simulation; technology; training; training budget (search for similar items in EconPapers)
Date: 2013
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:44:y:2013:i:4:p:514-522

DOI: 10.1177/1046878113475341

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