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An Exploratory Taxonomy of Business Games

Marco Greco, Nicola Baldissin and Fabio Nonino

Simulation & Gaming, 2013, vol. 44, issue 5, 645-682

Abstract: This article proposes a business game taxonomy. The taxonomy creates a comprehensive definition of business games in general and identifies their parameter-defining characteristics. A successful taxonomy can facilitate the comparison of different game-based educational tools and can direct application-based research to a game’s most learning-associated components. The field’s existing taxonomies within the literature are inadequate for both purposes. The genesis of our five-part taxonomy of business games was both literature-based and intuitive. It is hoped that this taxonomy will serve to develop a global database to be built collaboratively by the community of business game users and developers.

Keywords: analysis; business game; business game taxonomy; characteristics; classification system; community; debriefing; definitions; educational game; game-based learning; global database; learning experience; management education; management game; management simulation; parameters; role-play; simulation; skills; taxonomy (search for similar items in EconPapers)
Date: 2013
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:44:y:2013:i:5:p:645-682

DOI: 10.1177/1046878113501464

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