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Immersive Technology Strategies

David Wortley

Simulation & Gaming, 2013, vol. 44, issue 6, 869-881

Abstract: This newsletter touches on several recent developments, opportunities, and events in gaming, simulations, gamification, and serious games. For example, World Innovation Summit on Education, OPENChina EU ICT Collaboration, Horizon 2020 Conference, Great Ormond Street Hospital Learning Innovations Conference, Oman Competitiveness Forum, The Gamification Lens Concept, Junior Achievement Leaders Jamboree, The SimRed Gamification Project, Secrets of Gamification Workshop, and finally upcoming conferences and seminars.

Keywords: augmented virtuality; conferences; games-based learning; games festival; gamification; gamification workshop; gaming; seminars; serious games; simulations (search for similar items in EconPapers)
Date: 2013
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:44:y:2013:i:6:p:869-881

DOI: 10.1177/1046878113514809

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