EconPapers    
Economics at your fingertips  
 

Governments Should Play Games

Lobna Hassan

Simulation & Gaming, 2017, vol. 48, issue 2, 249-267

Abstract: Background. Gamification is concerned with the utilization of motivational affordances that create value-adding experience in the design of services . It has many applications in different fields and has been shown to be a good design methodology to influence motivation and behavioral change. Civic engagement and its online platforms could benefit from gamification, as these areas suffer from low engagement levels, thus defeating the purpose for which they are created. Purpose. There is a lack of understanding of how civic engagement platforms should be gamified to sustain active engagement and assist in community building, while also fulfilling their operational objectives. This article aims to provide a theoretical framework and guidelines for the gamification of civic engagement platforms. Contribution. A theoretical framework for the gamification of civic engagement platforms is presented, drawing upon self-determination theory and democratic deliberation theory . Through this work, we also identify future research directions and highlight the need for research on related subjects.

Keywords: civic engagement; civic participation; gamification; motivation (search for similar items in EconPapers)
Date: 2017
References: Add references at CitEc
Citations:

Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878116683581 (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:48:y:2017:i:2:p:249-267

DOI: 10.1177/1046878116683581

Access Statistics for this article

More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().

 
Page updated 2025-03-19
Handle: RePEc:sae:simgam:v:48:y:2017:i:2:p:249-267