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Making a Better Future Using Simulation and Gaming

Marlies P. Schijven and Toshiko Kikkawa

Simulation & Gaming, 2024, vol. 55, issue 3, 442-444

Keywords: gamification; simulation; gaming; research; training; digital; games; future (search for similar items in EconPapers)
Date: 2024
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:55:y:2024:i:3:p:442-444

DOI: 10.1177/10468781241239192

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