Expression of the Concept of Gamification in the Context of ICT Development
Rimantas Gatautis,
Agnė Gadeikienė () and
Elena Vitkauskaitė
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Rimantas Gatautis: Kaunas University of Technology
Agnė Gadeikienė: Kaunas University of Technology
Elena Vitkauskaitė: Kaunas University of Technology
A chapter in Gamification and Consumer Engagement, 2021, pp 69-97 from Springer
Abstract:
Abstract The chapter emphasizes the growing relevance to both explain the popularity of gamification and identify the possibilities to apply game elements in the activities of companies. This chapter provides an overview of the genesis and development of the concept of gamification, identifies relations between gamification and other theories, distinguishes game elements and motives to play games, as well as recalls to criticism related to the concept of gamification.
Date: 2021
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Persistent link: https://EconPapers.repec.org/RePEc:spr:prochp:978-3-030-54205-4_4
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DOI: 10.1007/978-3-030-54205-4_4
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