The Conceptual Model of Gamification-Based Consumer Engagement in Value Creation
Rimantas Gatautis,
Jūratė Banytė (),
Rita Kuvykaitė,
Regina Virvilaitė,
Aistė Dovalienė,
Žaneta Piligrimienė,
Agnė Gadeikienė,
Elena Vitkauskaitė and
Asta Tarutė
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Rimantas Gatautis: Kaunas University of Technology
Jūratė Banytė: Kaunas University of Technology
Rita Kuvykaitė: Kaunas University of Technology
Regina Virvilaitė: Kaunas University of Technology
Aistė Dovalienė: Kaunas University of Technology
Žaneta Piligrimienė: Kaunas University of Technology
Agnė Gadeikienė: Kaunas University of Technology
Elena Vitkauskaitė: Kaunas University of Technology
Asta Tarutė: Kaunas University of Technology
A chapter in Gamification and Consumer Engagement, 2021, pp 99-108 from Springer
Abstract:
Abstract This chapter of the monograph is devoted to modelling of gamification-based consumer engagement in value creation in the context of ICT development by integrating in the model the main theoretical constructs of gamification, consumer engagement and shared value.
Date: 2021
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Persistent link: https://EconPapers.repec.org/RePEc:spr:prochp:978-3-030-54205-4_5
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DOI: 10.1007/978-3-030-54205-4_5
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