Next Level: Significant Rule Changes Lead to a New Game
Devon Gidley ()
Chapter Chapter 3 in Innovation and Entrepreneurship in the Indie Video Game Industry, 2025, pp 45-80 from Springer
Abstract:
Abstract The forced change in the organizational rules is identified as a crux event. The rule change impacted all teams and the Quarry as a whole. In this chapter:, the Quarry manager pitches a rapid prototyping program. Some individuals attend a bootcamp for game making. Teams (mostly) produce six games in six weeks. The companies try to figure out commercial viability and prepare for Gamescom. The rapid prototyping was not sustainable. Bootcamps (in the military and coding) are conducted at the beginning with novices. The idea is to break down the individual before inducting them into a new social structure and to teach them new things.
Date: 2025
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-031-80877-7_3
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DOI: 10.1007/978-3-031-80877-7_3
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