Innovation and Entrepreneurship in the Indie Video Game Industry
Devon Gidley ()
in Springer Books from Springer
Date: 2025
ISBN: 978-3-031-80877-7
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Chapters in this book:
- Ch Chapter 1 Theoretical Framework: Video Game Development, Innovation Spaces, and Crux Events
- Devon Gidley
- Ch Chapter 2 New Players: Introducing Newcomers Leads to Rumblings
- Devon Gidley
- Ch Chapter 3 Next Level: Significant Rule Changes Lead to a New Game
- Devon Gidley
- Ch Chapter 4 Loading …: The Quarry Manager Leaves a Void
- Devon Gidley
- Ch Chapter 5 Boss Fight: Changes in Priorities Lead to a Self-Inflicted Crisis
- Devon Gidley
- Ch Chapter 6 Extra Life: New Power Leads to a Change of Direction
- Devon Gidley
- Ch Chapter 7 Postmortem: Practical Lessons in Incubating Creative Development
- Devon Gidley
- Ch Chapter 8 A Conceptual Crux Events Framework
- Devon Gidley
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprbok:978-3-031-80877-7
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DOI: 10.1007/978-3-031-80877-7
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