Analytical Framework and Research Design: Definition of Innovations, Types of Innovations and the Methods of Empirical Research
Fumihiko Ikuine ()
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Fumihiko Ikuine: Chuo Graduate School of Strategic Management
Chapter Chapter 3 in The Efficiency and Creativity of Product Development, 2022, pp 39-50 from Springer
Abstract:
Abstract This chapter prepares to identify the innovation patterns of game software, the factors of the innovation patterns. Based on the overview of game software, we will then describe the research method adopted in this book to clarify the innovation pattern and factors.
Date: 2022
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-981-16-7743-4_3
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DOI: 10.1007/978-981-16-7743-4_3
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