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Analytical Framework and Research Design: Definition of Innovations, Types of Innovations and the Methods of Empirical Research

Fumihiko Ikuine ()
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Fumihiko Ikuine: Chuo Graduate School of Strategic Management

Chapter Chapter 3 in The Efficiency and Creativity of Product Development, 2022, pp 39-50 from Springer

Abstract: Abstract This chapter prepares to identify the innovation patterns of game software, the factors of the innovation patterns. Based on the overview of game software, we will then describe the research method adopted in this book to clarify the innovation pattern and factors.

Date: 2022
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-981-16-7743-4_3

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DOI: 10.1007/978-981-16-7743-4_3

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