The Origins of the Game Software Business in Japan: Phase 1: 1983–1989
Fumihiko Ikuine ()
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Fumihiko Ikuine: Chuo Graduate School of Strategic Management
Chapter Chapter 4 in The Efficiency and Creativity of Product Development, 2022, pp 51-68 from Springer
Abstract:
Abstract In the following three chapters, we describe the transition of the game software business from 1983 to 1999. The description is the premise for extracting the events corresponding to innovation and identifying the innovation pattern.
Date: 2022
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-981-16-7743-4_4
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DOI: 10.1007/978-981-16-7743-4_4
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