When Financial Platforms Become Gamified, Consumers’ Risk Preferences Change
Christoph Hüller,
Martin Reimann and
Caleb Warren
Journal of the Association for Consumer Research, 2023, vol. 8, issue 4, 429 - 440
Abstract:
Does gamifying financial platforms change consumers’ willingness to take financial risk? A major trend in the financial industry has been to make financial platforms gamelike experiences by adding features like leaderboards. However, despite the growing interest in this approach, no research has systematically investigated whether and how gamification influences consumers’ financial risk taking. Six experiments (N=3,766) demonstrate that when investment apps are equipped with game elements, consumers make substantially riskier choices. Gamification boosts financial risk taking because the presence (vs. absence) of game elements motivates consumers to pursue an additional goal (i.e., winning the game). Once this goal has been reached, consumers are no longer more risk-taking, highlighting when and why gamification entices financial risk taking. This research validates recent suspicions about the addictive potential of gamified financial platforms and helps inform discussions about how to make these platforms more consumer-friendly.
Date: 2023
References: Add references at CitEc
Citations:
Downloads: (external link)
http://dx.doi.org/10.1086/726431 (application/pdf)
http://dx.doi.org/10.1086/726431 (text/html)
Access to the online full text or PDF requires a subscription.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:ucp:jacres:doi:10.1086/726431
Access Statistics for this article
More articles in Journal of the Association for Consumer Research from University of Chicago Press
Bibliographic data for series maintained by Journals Division ().