EconPapers    
Economics at your fingertips  
 

Virtual Societies and Economies of Online Games

Jong H Wi
Additional contact information
Jong H Wi: Chung-Ang University, South Korea

Chapter 3 in Innovation and Strategy of Online Games, 2009, pp 61-82 from World Scientific Publishing Co. Pte. Ltd.

Abstract: AbstractThe following sections are included:Generation of online economic activityDevelopment and evolution of the item trade industryDegree of item trades and player conception of Korean usersCyber economy growth modelIssues to be considered in item transactionsItem ownershipCredibility in item tradesGame system and item tradeConclusion

Keywords: Innovation; Online Game Industry; Formation Process of New Industry; Contents Strategy; National Industrial Policy; Cyber Economy; Cyber Culture; Online Business; Console Game; PC Game (search for similar items in EconPapers)
Date: 2009
References: Add references at CitEc
Citations:

Downloads: (external link)
https://www.worldscientific.com/doi/pdf/10.1142/9781848163577_0003 (application/pdf)
https://www.worldscientific.com/doi/abs/10.1142/9781848163577_0003 (text/html)
Ebook Access is available upon purchase.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:wsi:wschap:9781848163577_0003

Ordering information: This item can be ordered from

Access Statistics for this chapter

More chapters in World Scientific Book Chapters from World Scientific Publishing Co. Pte. Ltd.
Bibliographic data for series maintained by Tai Tone Lim ().

 
Page updated 2025-04-13
Handle: RePEc:wsi:wschap:9781848163577_0003