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An optimal bound to access the core in TU-games

Sylvain Béal, Eric Rémila and Philippe Solal

Games and Economic Behavior, 2013, vol. 80, issue C, 1-9

Abstract: We show that the core of any n-player TU-game with a non-empty core can be accessed with at most n−1 blocks. It turns out that this bound is optimal in the sense there are TU-games for which the number of blocks required to access the core is exactly n−1.

JEL-codes: C71 (search for similar items in EconPapers)
Date: 2013
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (4)

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Related works:
Working Paper: An optimal bound to access the core in TU-games (2013)
Working Paper: An optimal bound to access the core in TU-games (2013)
Working Paper: An optimal bound to access the core in TU-games (2013)
Working Paper: An Optimal Bound to Access the Core in TU-Games (2012)
Working Paper: An optimal bound to access the core in TU-games (2012) Downloads
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Persistent link: https://EconPapers.repec.org/RePEc:eee:gamebe:v:80:y:2013:i:c:p:1-9

DOI: 10.1016/j.geb.2013.02.008

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