International Journal of Mobile Human Computer Interaction (IJMHCI)
2009 - 2026
Current editor(s): Don Donghee Shin From IGI Global Scientific Publishing Bibliographic data for series maintained by Journal Editor (). Access Statistics for this journal.
Is something missing from the series or not right? See the RePEc data check for the archive and series.
Volume 7, issue 4, 2015
- Using Mobile Touch Devices to Provide Flexible Classroom Assessment Techniques pp. 1-15

- Séamus C. McLoone, Rudi Villing and Simon O'Keeffe
- AudioAuth: Exploring the Design and Usability of a Sound-Based Authentication System pp. 16-34

- Karim Said, Ravi Kuber and Emma Murphy
- Use of Scripted Role-Play in Evaluation of Multiple-User Multiple-Service Mobile Social and Pervasive Systems pp. 35-52

- Edel Jennings, Mark Roddy, Alexander J. Leckey and Guy Feigenblat
- A Prototype Audio-Tactile Map System with an Advanced Auditory Display pp. 53-75

- Liam O'Sullivan, Lorenzo Picinali, Andrea Gerino and Douglas Cawthorne
- Exploring Boundaries to the Benefits of Lifelogging for Identity Maintenance for People with Dementia pp. 76-90

- Paulina Piasek, Kate Irving and Alan F. Smeaton
Volume 7, issue 3, 2015
- Exploring Privacy Notification and Control Mechanisms for Proximity-Aware Tablets pp. 1-19

- Huiyuan Zhou, Vinicius Ferreira, Thamara Silva Alves, Bonnie MacKay, Kirstie Hawkey and Derek Reilly
- BioCrystal: An Ambient Tool for Emotion and Communication pp. 20-41

- Asta Roseway, Yuliya Lutchyn, Paul Johns, Elizabeth Mynatt and Mary Czerwinski
- Face-to-Face Matters: Inspirations from the Human Library pp. 42-54

- Corey Jackson, Yun Huang and Abby S. Kasowitz-Scheer
- Which Way is Up?: How Locative Media May Enhance Sense of Place pp. 55-66

- Glen Farrelly
- Out of Work, Out of Mind?: Smartphone Use and Work-Life Boundaries pp. 67-77

- Emily I.M. Collins, Anna L. Cox and Ruby Wootton
- Participatory Design: How to Engage Older Adults in Participatory Design Activities pp. 78-92

- Lilit Hakobyan, Jo Lumsden and Dympna O'Sullivan
- Enhancing Self-Reflection with Wearable Sensors Workshop: A Commentary on the ACM MobileHCI 2014 Workshop pp. 93-101

- Genovefa Kefalidou, Vicky Shipp, James Pinchin and Alan Dix
Volume 7, issue 2, 2015
- It's Time There Was an App for That Too: A Usability Study of Mobile Timebanking pp. 1-22

- Kyungsik Han, Patrick C. Shih, Victoria Bellotti and John M. Carroll
- The Intention to Use Mobile Digital Library Technology: A Focus Group Study in the United Arab Emirates pp. 23-42

- Sumayyah Hassan Alfaresi and Kate Hone
- Biomechanics of Front and Back-of-Tablet Pointing with Grasping Hands pp. 43-64

- Katrin Wolf, Markus Schneider, John Mercouris and Christopher-Eyk Hrabia
Volume 7, issue 1, 2015
- An Empirical Study of Smartphone User Behavior: The Effect of Innovation Characteristics, Brand Equity and Social Influence pp. 1-24

- Chin-Lung Hsu and Judy Chuan-Chuan Lin
- Usable and Secure P2P VoIP for Mobile Use pp. 25-41

- Joakim Koskela, Kristiina Karvonen and Theofanis Kilinkaridis
- Enhancing Outdoor Learning Through Participatory Design and Development: A Case Study of Embedding Mobile Learning at a Field Study Centre pp. 42-58

- Trevor Collins
- Revolutionary and Evolutionary Technology Design Processes in Location-Based Interactions pp. 59-78

- Elizabeth FitzGerald and Anne Adams
Volume 6, issue 4, 2014
- Affective Quality of Audio Feedback on Mobile Devices in Different Contexts pp. 1-21

- Julia Seebode, Robert Schleicher and Sebastian Möller
- Unobtrusive Observation of Cycling Tourists in the Wild pp. 22-42

- Benjamin Poppinga, Martin Pielot, Wilko Heuten and Susanne Boll
- An Evaluation Framework for Context of Use in Mobility pp. 43-58

- Yaser Mowafi and Ahmad Zmily
- Towards Evaluating the Quality of Experience of Remote Patient Monitoring Services: A Study Considering Usability Aspects pp. 59-89

- Lea Skorin-Kapov, Ognjen Dobrijevic and Domagoj Piplica
Volume 6, issue 3, 2014
- The Case for Mobile Devices as Assistive Learning Technologies: A Literature Review pp. 1-15

- Lorna McKnight
- Evaluating the Effectiveness of a Mobile Location-Based Intervention for Improving Human-Computer Interaction Students' Understanding of Context for Design pp. 16-31

- Abeer Alnuaim, Praminda Caleb-Solly and Christine Perry
- The Practical Accomplishment of Location-Based Game-Play: Design and Analysis of Mobile Collaborative Gaming pp. 32-50

- Frode Guribye, Jo Dugstad Wake and Barbara Wasson
- Duography in the Classroom: Creative Engagement with Two-sided Mobile Phone Photography pp. 51-67

- Florian Güldenpfennig, Wolfgang Reitberger, Eva Ganglbauer and Geraldine Fitzpatrick
Volume 6, issue 2, 2014
- Evolving Mobile Prototypes towards the Best-Suited Design and Interaction Schema Using the Genetic Algorithm pp. 1-9

- Ragaad AlTarawneh and Shah Rukh Humayoun
- Empirical Evaluation of Smartphone Augmented Reality Browsers in an Urban Tourism Destination Context pp. 10-31

- Zornitza Yovcheva, Dimitrios Buhalis, Christos Gatzidis and Corné P.J.M. van Elzakker
- A Case Study of Research through the App Store: Leveraging the System UI as a Playing Field for Improving the Design of Smartphone Launchers pp. 32-45

- Matthias Böhmer and Antonio Krüger
- Designing for Frustration and Disputes in the Family Car pp. 46-60

- Chandrika Cycil, Mark Perry and Eric Laurier
- Belfast Soundwalks: Experiences in Sound and Place through Locative Media pp. 61-72

- Sarah Bass and Pedro Rebelo
- Reflections on U-PriSM 2: The Second Workshop on Usable Privacy and Security for Mobile Devices pp. 73-78

- Sonia Chiasson, Heather Crawford, Serge Egelman and Pourang Irani
Volume 6, issue 1, 2014
- Mobile HCI: Issues Surrounding Cognition, Distraction, Usability and Performance pp. 1-14

- Robin Deegan
- Life-Long Collections: Motivations and the Implications for Lifelogging with Mobile Devices pp. 15-36

- Niamh Caprani, Paulina Piasek, Cathal Gurrin, Noel E. O'Connor, Kate Irving and Alan F. Smeaton
- Examining Mobile Tasks and Devices: Developing a User Centric Guideline pp. 37-53

- Karen Carey, Markus Helfert and Donal FitzPatrick
- Older Adults with AMD as Co-Designers of an Assistive Mobile Application pp. 54-70

- Lilit Hakobyan, Jo Lumsden and Dympna O'Sullivan
Volume 5, issue 4, 2013
- Evaluating Mobile Applications in Virtual Environments: A Survey pp. 1-19

- Ioannis Delikostidis, Thore Fechner, Holger Fritze, Ahmed Mahmoud AbdelMouty and Christian Kray
- Advise, Acknowledge, Grow and Engage: Design Principles for a Mobile Wellness Application to Support Physical Activity pp. 20-55

- Aino Ahtinen, Minna Isomursu, Shruti Ramiah and Jan Blom
- Magnet-Based Around Device Interaction for Playful Music Composition and Gaming pp. 56-80

- Abdallah El Ali and Hamed Ketabdar
Volume 5, issue 3, 2013
- Design Games for In-Situ Design pp. 1-22

- Erik Kristiansen
- MagiThings: Gestural Interaction with Mobile Devices Based on Using Embedded Compass (Magnetic Field) Sensor pp. 23-41

- Hamed Ketabdar, Amin Haji-Abolhassani and Mehran Roshandel
- Escape-Keyboard: A Sight-Free One-Handed Text Entry Method for Mobile Touch-screen Devices pp. 42-61

- Nikola Banovic, Koji Yatani and Khai N. Truong
- An Evaluation of Older Adults Use of iPads in Eleven UK Care-Homes pp. 62-76

- Tim Jones, Daniel Kay, Penney Upton and Dominic Upton
Volume 5, issue 2, 2013
- From Touchpad to Smart Lens: A Comparative Study on Smartphone Interaction with Public Displays pp. 1-20

- Matthias Baldauf, Peter Fröhlich, Jasmin Buchta and Theresa Stürmer
- Off the Paved Paths: Exploring Nature with a Mobile Augmented Reality Learning Tool pp. 21-49

- Kimiko Ryokai and Alice Agogino
- A Systematic Literature Review on Usability Heuristics for Mobile Phones pp. 50-61

- Luiz Henrique A. Salazar, Thaísa Lacerda, Juliane Vargas Nunes and Christiane Gresse von Wangenheim
- Participant Experiences of Mobile Device-Based Diary Studies pp. 62-83

- Xu Sun, David Golightly, Jo Cranwell, Benjamin Bedwell and Sarah Sharples
Volume 5, issue 1, 2013
- Using Gamification and Metaphor to Design a Mobility Platform for Commuters pp. 1-15

- Rod McCall, Vincent Koenig and Martin Kracheel
- Happy Measure: Augmented Reality for Mobile Virtual Furnishing pp. 16-44

- Rahul Swaminathan, Robert Schleicher, Simon Burkard, Renato Agurto and Steven Koleczko
- Research in the Large: Challenges for Large-Scale Mobile Application Research- A Case Study about NFC Adoption using Gamification via an App Store pp. 45-61

- Matthias Kranz, Lukas Murmann and Florian Michahelles
- SpeakRite: Monitoring Speaking Rate in Real Time on a Mobile Phone pp. 62-69

- Ahmed Imran, Meghna Pandharipande and Sunil Kumar Kopparapu
| |