EconPapers    
Economics at your fingertips  
 

The Uses of Teaching Games in Game Theory Classes and Some Experimental Games

Martin Shubik

Simulation & Gaming, 2002, vol. 33, issue 2, 139-156

Abstract: The use of lightly controlled games, primarily in classes in game theory, is discussed. The value of such games is considered from the viewpoint of both teaching and experimentation.

Keywords: context; experimental gaming; game theory; solutions; teaching games (search for similar items in EconPapers)
Date: 2002
References: Add references at CitEc
Citations:

Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878102332002 (text/html)

Related works:
Working Paper: The Uses of Teaching Games in Game Theory Classes and Some Experimental Games (2001) Downloads
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:33:y:2002:i:2:p:139-156

DOI: 10.1177/1046878102332002

Access Statistics for this article

More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().

 
Page updated 2025-04-06
Handle: RePEc:sae:simgam:v:33:y:2002:i:2:p:139-156