The Uses of Teaching Games in Game Theory Classes and Some Experimental Games
Martin Shubik
Simulation & Gaming, 2002, vol. 33, issue 2, 139-156
Abstract:
The use of lightly controlled games, primarily in classes in game theory, is discussed. The value of such games is considered from the viewpoint of both teaching and experimentation.
Keywords: context; experimental gaming; game theory; solutions; teaching games (search for similar items in EconPapers)
Date: 2002
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Working Paper: The Uses of Teaching Games in Game Theory Classes and Some Experimental Games (2001) 
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:33:y:2002:i:2:p:139-156
DOI: 10.1177/1046878102332002
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