International Journal of Sociotechnology and Knowledge Development (IJSKD)
2009 - 2024
Current editor(s): Lincoln Christopher Wood From IGI Global Bibliographic data for series maintained by Journal Editor (). Access Statistics for this journal.
Is something missing from the series or not right? See the RePEc data check for the archive and series.
Volume 9, issue 4, 2017
- Developing a Participatory Approach to Accessible Design pp. 1-11

- María Inés Laitano
- Applications to Improve Quality of Life pp. 12-27

- Arminda Guerra Lopes
- From Human-Centered Design to Disabled User & Ecosystem Centered Design in Case of Assistive Interactive Systems pp. 28-42

- Marine Guffroy, Vigouroux Nadine, Christophe Kolski, Frédéric Vella and Philippe Teutsch
- A Participatory Design Approach with Visually Impaired People for the Design of an Art Exhibition pp. 43-57

- Karine Lan HingTing and Ines Di Loreto
Volume 9, issue 3, 2017
- Green IT Adoption Practices in Education Sector: A Developing Country Perspective pp. 1-16

- Alexander A. Hernandez
- Influence of Perceived Risks on Consumers' Online Purchase Behaviour: A Study pp. 17-37

- Rama Mohana Rao Katta and Chandra Sekhar Patro
- Influence of Perceived Benefits on Consumers' Online Purchase Behaviour: An Empirical Study pp. 38-64

- Rama Mohana Rao Katta and Chandra Sekhar Patro
- Information Urbanistic Perspective in the Context of Blue Economy: Analysis of Setúbal and Cartagena Tourism Offer pp. 65-83

- Pedro Fernandes da Anunciação and Antonio Juan Briones Peñalver
Volume 9, issue 2, 2017
- Influence of Web Attributes on Consumer Purchase Intentions pp. 1-16

- Rama Mohana Rao Katta and Chandra Sekhar Patro
- The Relationships Among Environmental Turbulence and Socio-Technical Risk Factors Affecting Project Risks and Performance in NPD Project Teams pp. 17-36

- Jengchung Victor Chen, Andree E. Widjaja and Bianca Chen
- Assessing the Maturity of Green IT Adoption Within the Philippine Manufacturing Industry pp. 37-55

- Alexander A. Hernandez
- The Probabilistic Innovation Field of Scientific Enquiry pp. 56-72

- Chris William Callaghan
Volume 9, issue 1, 2017
- Transferability of Voice Communication in Games to Virtual Teams Training for Crisis Management pp. 1-25

- Jan Rudinsky and Ebba Thora Hvannberg
- How Can Knowledge Leakage be Stopped: A Socio-Technical System Design Approach to Risk Management pp. 26-41

- Mambo Governor Mupepi, Aslam Modak, Jaideep Motwani and Sylvia C. Mupepi
- A Review on Gamification and its Potential to Motivate and Engage Employees and Customers: Employee Engagement through Gamification pp. 42-52

- Anchal Gupta and Gomathi S.
- The Ethics of Machine-Based Learning: Advancing without Losing Humanity pp. 53-66

- James E. Willis and Viktoria A. Strunk
Volume 8, issue 4, 2016
- Artificial Neural Networks and other AI Applications for Business Management Decision Support pp. 1-20

- Steven Walczak
- Online Shopping Behavior: A Study of Factors Influencing Consumer Satisfaction on Online viz-a-viz Conventional Store Shopping pp. 21-36

- Rama Mohana Rao Katta and Chandra Sekhar Patro
- Building Entrepreneurial Networking Quality to Improve the Success of Innovation and Batik SMEs Performance pp. 37-54

- Elia Ardyan, Ginanjar Rahmawan and Sunarto Isstianto
- Proposing Co-Design of Personas as a Method to Heighten Validity and Engage Users: A Case from Higher Education pp. 55-67

- Charlotte Albrechtsen, Majbrit Pedersen, Nicholai Friis Pedersen and Tine Wirenfeldt Jensen
Volume 8, issue 3, 2016
- Transitioning from Technical Communication to User Experience (UX): A Case Study of a Collaborative Curriculum Redesign pp. 1-14

- Tammy Rice-Bailey and Nadya Shalamova
- Industry Innovation and Classroom Constraints: Infusing Real-World UX into the University Classroom via iFixit's Technical Writing Project pp. 15-28

- Brittany McCrigler and Martin Rippens
- Establishing Academic-Industry Partnerships: A Transdisciplinary Research Model for Distributed Usability Testing pp. 29-45

- Amber L. Lancaster and Dave Yeats
- Communicating “What's Not Said”: Mobile Apps for Psychological Wellbeing pp. 46-55

- Marguerite Barry, Kevin Doherty and Gavin Doherty
Volume 8, issue 2, 2016
- Exploring the Risk Factors of Interactive E-Health Interventions for Digital Addiction pp. 1-15

- Amen Alrobai, John McAlaney, Keith Phalp and Raian Ali
- Linguistic Accessibility for Small Language Cinema pp. 16-26

- Marijo Deogracias and Josu Amezaga
- Online Branding and Marketing: A User Perspective pp. 27-38

- Dimitrios Rigas, Hammad Akhtar Hussain and Nazish Riaz
- Past-Blogging: Defining a Practice pp. 39-52

- Ana Lúcia Migowski da Silva, Gabriela da Silva Zago and Daiani Ludmila Barth
Volume 8, issue 1, 2016
- “Doctor Smartphone”: A Dispositive Analysis of the Norwegian Press's Presentation of M-Health Applications pp. 1-16

- Margaret Machniak Sommervold
- Constructing and Deconstructing Gender in Second Life pp. 17-43

- Cátia Ferreira and Carla Ganito
- Venting Negative Emotions on Twitter and The Number of Followers and Followees pp. 44-55

- Yeslam Al-Saggaf, Sonja Utz and Ruoyun Lin
- Colour as an Indicator of Vulnerability of Users Within Social Networks pp. 56-69

- Amanda Cox, Yeslam Al-Saggaf and Kate McLean
Volume 7, issue 4, 2015
- Managing Experiences: Utilizing User Experience Design (UX) as an Agile Methodology for Teaching Project Management pp. 1-14

- Guiseppe Getto
- Deconstructing the Value Creation Process: Positioning Diversity to Increase Output pp. 15-30

- Mambo Governor Mupepi and Jaideep Motwani
- Explanatory Model of Adoption, Development and Utilization of Administrative Workflow Systems pp. 31-52

- Mário Dias Lousã and José Augusto Monteiro
- Intelligent Content Editing: A Prototype Theory for Managing Digital Content pp. 53-57

- Suzan Flanagan
Volume 7, issue 3, 2015
- UX as Disruption: Managing Team Conflict as a Productive Resource pp. 1-19

- Emma J. Rose and Josh Tenenberg
- Rhythm and Cues: Project Management Tactics for UX in Game Design pp. 1-18

- Rudy McDaniel and Joseph R. Fanfarelli
- Mutt Methods, Minimalism, and Guiding Heuristics for UX Project Management pp. 38-48

- Andrew Mara and Jessica Jorgenson
- The Turn to Learning: A View of UX Project Management as Organizational Learning Practice pp. 49-52

- William Hart-Davidson
Volume 7, issue 2, 2015
- Agile Writing: A Project Management Approach to Learning pp. 1-13

- Joseph Moses
- Communicating User Experience: “Wicked” Problems, Patchwork Personas, and the ICTD Project Lifecycle pp. 14-26

- Hilary A. Sarat St. Peter
- A Study of a Federally Funded Project between Higher-Ed Institutions in the U.S. and Pakistan: An Intercultural Academic Project Management pp. 27-44

- Anirban Ray, Colleen A. Reilly and Jeremy W. Tirrell
- Mapping the Workspace of a Globally Distributed “Agile” Team pp. 45-62

- Benjamin S. Lauren
Volume 7, issue 1, 2015
- ICT for Community Empowerment amongst Urban Underserved Communities: A Design for Participation Project pp. 1-15

- Maria Rosa Lorini
- Infrastructuring Knowledge in Cultural Infrastructure: Informal Example of Participatory Design for Museum Exhibition pp. 16-32

- Teresa Macchia, Giacomo Poderi and Vincenzo D'Andrea
- Using Insights from Learning Journals to Rewrite Teaching and Learning Goals in Student-Friendly Language pp. 33-44

- M. Olguta Vilceanu
- A Template for Design Personas: Analysis of 47 Persona Descriptions from Danish Industries and Organizations pp. 45-61

- Lene Nielsen, Kira Storgaard Hansen, Jan Stage and Jane Billestrup
Volume 6, issue 4, 2014
- Gamified Persuasion: User Experiences of Online Activation Service pp. 1-17

- Tim Luoto, Raija Korpelainen, Juha Röning, Riikka Ahola, Heidi Enwald, Noora Hirvonen, Lauri Tuovinen and Hannu I. Heikkinen
- Double the Trouble or Twice as Nice?: Defining Participation for Practice and Research pp. 18-26

- Lisa Haskel
- The Relationship between Knowledge Management and Production Quality in Manufacturing Companies in Malaysia: The Mediating Effect of Innovation pp. 27-40

- Julian Paul Sidin and Zakariya Belkhamza
- Issues of Participation: A Framework for Choices and Compromises pp. 41-61

- Terry Costantino
Volume 6, issue 3, 2014
- Virtual Teams and Knowledge Communication: Drawing on Semiotics for Making Knowledge about Virtual Teams and Collaboration Visible pp. 1-25

- Miikka J. Lehtonen and Constance E. Kampf
- Meet the HUEHUEs: A Sociotechnical Approach to Disruptive Behaviour in Multiplayer Online Games pp. 26-44

- Suely Fragoso
- Challenges to the Successful Implementation of Online Voting for E-Democracy in Developing Countries' Initiatives: Jordan as a Case Study pp. 45-59

- Ahmad Al-Khasawneh and Randa Obeidallah
- Social Media as Resource for Involving Young People in Museum Innovation: A Cultural Studies Approach to Co-Design pp. 60-80

- Dagny Stuedahl and Sarah Lowe
Volume 6, issue 2, 2014
- Lessons Learnt from the Socio-Technical Design of Social TV Services with Elderly pp. 1-16

- Malek Alaoui and Myriam Lewkowicz
- A Collaborative Rapid Persona-Building Workshop: Creating Design Personas with Health Researchers pp. 17-35

- Irith Williams, Margot Brereton, Jared Donovan, Karalyn McDonald, Tanya Millard, Alex Tam and Julian H. Elliott
- A Socio-Technical Approach to Evidence Generation in the Use of Video Conferencing in Care Delivery pp. 36-52

- Adam Hoare and Ken Eason
- Artifacts at Work: Internship, Learning and Technology pp. 53-66

- Thomas Winman
Volume 6, issue 1, 2014
- Patient Experiences of Diabetes eHealth pp. 1-17

- Peggy Gregory, Paula Byrne and Mark Gabbay
- mHealth in Resource-Constrained Environments pp. 18-35

- Barbara Rita Barricelli and Yanet Devis
- Rehabilitation Therapists as Software Creators?: Introducing End-User Development in a Healthcare Setting pp. 36-50

- Daniel Tetteroo, Henk Seelen, Annick Timmermans and Panos Markopoulos
- The Use of Information Systems in Professional Healthcare Work Practices pp. 51-64

- Ann Svensson
| |