Extended Reality and Metaverse
Edited by Timothy Jung (),
M. Claudia tom Dieck () and
Sandra Maria Correia Loureiro ()
in Springer Proceedings in Business and Economics from Springer
Date: 2023
ISBN: 978-3-031-25390-4
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Chapters in this book:
- What is the Metaverse? Challenges, Opportunities, Definition, and Future Research Directions
- Justin Cho, Mandy Claudia tom Dieck and Timothy Jung
- “Opening and Closing Virtual Reality” The Effects of Openness on Interpretation of and Attitude Towards Virtual Reality Advertisements
- Stephen Smith, Marnix Gisbergen and Fabio Campos
- AR In-Store Solutions for Different Fashion Retail Environments: Retailers’ Perspectives
- Liangchao Xue, Christopher J. Parker and Cathryn A. Hart
- How Cognitive Flexibility Affects Sense of Power in a Coffee Virtual Setting: The Moderating Role of Personality Traits
- Sandra Maria Correia Loureiro, João Guerreiro and Joana Villar
- The Great Unknown: How Brand Familiarity Affects the Relationship Between Augmented Reality and Brand Attitude in the Retail Industry
- E. J. Morren, P. E. Ketelaar and A. R. Smink
- Augmented Reality (AR) Brand Storytelling: The Role of Flow in Attitude Formation and Associative Learning
- Zeph M. C. Berlo and Dimitrios Stikos
- Mobile Augmented Reality for Learning Phonetics: A Review (2012–2022)
- Rahma M. Tolba, Taha Elarif, Zaki Taha and Ramy Hammady
- Mooting in Virtual Reality: An Exploratory Study Using Experiential Learning Theory
- Justin Cho, Timothy Jung, Kryss Macleod and Alasdair Swenson
- If You Believe, You Will Receive: VR Interview Training for Pre-employment
- Anthony Kong, Ray Tak -Yin Hui and Jeff Kai-Tai Tang
- Foundational Models for Manipulation Activity Parsing
- Daniel Beßler, Robert Porzel, Mihai Pomarlan and Michael Beetz
- Categorising Virtual Reality Content
- Ricard A. Gras
- CDT-GEM: Conversational Digital Twin for Geographic Emergency Management
- Seungyoub Ssin, Junseong Bang and Woontack Woo
- Towards User Experience Guidelines for Mobile Augmented Reality Storytelling with Historical Images in Urban Cultural Heritage
- Silviu Vert, Oana Rotaru, Diana Andone, Miruna Antonica, Adina Borobar, Ciprian Orhei and Victor Holotescu
- The Impact of Augmented and Virtual Reality for Sustainable Tourism
- Jorge Nascimento and Sandra Maria Correia Loureiro
- Serious Game Reality and Industrial Museum: The ‘Bryant and May Match Factory’ Project in the Peoples’ History Museum (UK)
- Timothy Jung, Mariapina Trunfio and Salvatore Campana
- Creating Virtual Reality Stories for Cultural Heritage Through Student Contest
- Diana Andone, Silviu Vert, Marius Tataru, Silviu Berzescu and Vlad Mihaescu
- An Interactive and Immersive Walk-Through Experience of the Digitally Reconstructed Southern Decumanus of Jerash Using 3D Photogrammetric Processes and VR Technologies
- Nemeh Rihani
- A Study on the Application of Historic Building Information Modeling (HBIM) for XR Cultural Heritage Tourism
- Jongwook Lee and Boram Kim
- Development of the Capital City of Taebong Kingdom Metaverse and King Gungye Artifical Intelligence Digital Human
- Jin Ho Park and Hyoung Ki Ahn
- Possibilities of Rehabilitation and Telerehabilitation of Patients with Moderate and Severe Course of COVID-19 Disease Using Virtual Reality
- Ján Lacko and Eugen Ružický
- Effect of Virtual Reality Based Nursing Skills on the Performance Ability, Performance Confidence, and Practice Satisfaction of Nursing College Students
- Yonghwa Lee, Minjeong Suh and Timothy Jung
- VR and EEG Combined Self-monitoring Platform of Cognitive Care
- Bohee Lee and Tae-Heon Lee
- Cinematic Virtual Reality: How Emotional Responses Vary Across Movie Genre and Technological Format
- Mariana Berga Rodrigues, Sandra Maria Correia Loureiro and Miguel Sales Dias
- On the Influence of Virtual Reality Technology (VR) on Animation Art Design
- Ying Wu
- An Industry in Crisis: Virtual Mediums for Theatre and Live Performance
- James Simpson
- Integration of Smart Glasses for Knowledge Transfer in Industrial Remote Maintenance: Learnings from Practice
- Anuja Hariharan, Monika Risling, Artur Felic and Tobias Ostertag
- Development of Gamified Guide System for Art Exhibition Using Augmented Reality Technology
- Chun-I. Lee, Fu-Ren Xiao and Tai-Wei Kuo
- Arousing Real or Real Threat? How Realism in Avatars Affects the Perception of Virtual Reality Pornography and Relationships for Heterosexual Women
- Eunice Cijntje and Marnix S. Gisbergen
- Being There Creating Home for Migrant and Refugee Women Using Participatory Design Approaches Through Virtual Reality
- S. Rezaei Rashnoodi and M. S. Gisbergen
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Persistent link: https://EconPapers.repec.org/RePEc:spr:prbuec:978-3-031-25390-4
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DOI: 10.1007/978-3-031-25390-4
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