International Journal of Creative Interfaces and Computer Graphics (IJCICG)
2010 - 2022
Current editor(s): Mehdi Khosrow-Pour From IGI Global Bibliographic data for series maintained by Journal Editor (). Access Statistics for this journal.
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Volume 13, issue 1, 2022
- Diversity and Variation in China's Yao Ancient Wood Frame Structures Through Genetic Algorithms pp. 1-19

- Filipe Afonso, Kirill Jedenov, Pedro Gomes Januário and Paulo Almeida
- Poker in Virtual Reality pp. 1-18

- Miguel Rosa Duque and Todd Lyle Sandel
- Perception of Clients Towards the 2D and 3D Types of Design Presentation of the Projects in Interior Design pp. 1-15

- Sucheta Nigam and Vibha Kapoor
- Multimodal Game Design Framework for Creativity in Macau's Educational System Through Digital and Tangible Games: Chinese, Portuguese, and English Languages pp. 1-30

- Filipa C. A. Martins de Abreu and Álvaro Mendes Barbosa
- Immersive Technologies for Vestibular Rehabilitation: Comparing Solutions for Clinical and Home Use pp. 1-20

- Emanuel Pereira, Bruno Ferreira, Ana Margarida Amorim and Paulo Menezes
- Smart Fruit Basket: Towards Multi-View Fruit Recognition pp. 1-14

- Pulkit Narwal and Ipsita Pattnaik
- An Attempt to Examine Digital Native and Digital Immigrant Macau Graphic Designers' Perceptions of Adopting Generative Design pp. 1-16

- Ching Man Lau and Carlos Sena Caires
- In Memorial and Serenity: Introducing VR Grave Mourning in the Chapel of St. Michael in Macao pp. 1-17

- Ka Man Ng and Carlos Sena Caires
Volume 12, issue 2, 2021
- Canon and Process in the 3D Modeling of Human Anatomy pp. 1-16

- Hugo de Azevedo and António B. Araújo
- A-Memory Garden: Exploration and Analysis According to the Groundworks of the Poetics of Complexity pp. 17-34

- Marilia Lyra Bergamo
- Biomimicry and Art: Transductions With Biology at Viridium Project pp. 35-52

- Rosangella Leote
- A Line of Movement: From Vegetative Development to Animation pp. 53-71

- Cibele Saque and Antonio Costa Valente
Volume 12, issue 1, 2021
- Representing the Self Through the Visualization of Personal Data pp. 1-12

- Catarina Sampaio and Luísa Ribas
- R Scuti: Creative Star Data Visualization pp. 13-26

- Silvia Laurentiz, Loren Paneto Bergantini, Sergio Venancio, Bruna Mayer, Miguel Alonso Carvalho, Dario Vargas, Paula Monseff Perissinotto and Clayton Policarpo
- Embodiment in Virtual Reality: The Body, Thought, Present, and Felt in the Space of Virtuality pp. 27-45

- João Martinho Moura, Né Barros and Paulo Ferreira-Lopes
- The Destinies of Senses: Curating a Virtual Exhibition pp. 46-60

- Selma Eduarda Pereira and Alexandra Nogueira
Volume 11, issue 2, 2020
- The Sopro Artefact: A Quasi-Medium pp. 1-15

- Pedro Correia, Bruno Mendes da Silva and Mirian N. Tavares
- The Use of Media Convergence in the Preservation and Dissemination of Cultural Assets: Case of Mozambicans Timbila pp. 16-26

- José João Hoguane, Mirian N. Tavares and Sandra Boto
- Anamorphic Atmospheres: The New Autonomy of the Digital Image pp. 27-41

- Linda Matthews
- “Ecoações”: An Approximation Between Post-Digital Art and Portuguese Heritage Expressions pp. 42-53

- Selma Eduarda Pereira
Volume 11, issue 1, 2020
- Backyard Sounds: An Immersive Sound Experience in Almenara-Vale do Jequitinhonha, Brazil pp. 1-17

- Rosimária Sapucaia Rocha, Ângela Maria Mendes Saldanha da Silva Gomes and Jose Bidarra
- Looks on Faces: An Interactive Experience pp. 18-35

- Mauricio da Silva Oliveira Junior, Mirian N. Tavares, Juciano de Sousa Lacerda and Glícia M. Azevedo de M. Tinoco
- Clash (and Dance) Yourself: Performance and Dance – Tech to Enhance pp. 36-58

- Hugo Canossa
- Pattern Recognition and Color Modularity in Mathematics and Art: Knowledge Visualization and Visual Communication pp. 59-70

- Jean Constant
Volume 10, issue 2, 2019
- Knowledge Visualization in Crystal Modeling: Art and the Geometry of Nature pp. 1-16

- Jean Constant
- Building Detection From Satellite Images for Urban Planning Using MATLAB-Based Pattern Matching Method pp. 17-28

- A. Amala Arul Reji and S. Muruganantham
- AR With Cloud Anchors: A Way to Improve HCI and Interactive Art pp. 29-40

- João Luís Antunes, Jose Bidarra and Mauro Figueiredo
Volume 10, issue 1, 2019
- Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components pp. 1-15

- Valentina Nisi, Mara Sofia Dionisio, Paulo Bala, Tom Gross, Time's Up and Nuno Jardim Nunes
- Organizing Architectural Atmospheres: Reconfiguring Form and Space as Chromatic Data pp. 16-29

- Gavin John Perin and Linda Matthews
- Hotels Online Opinion Visualization pp. 30-42

- Tiago Silva André and Elizabeth Simão Carvalho
- Meta-Remediation as a Mechanism to Address Crowd Decision-Making in the Context of Media Art: The uTurn Case pp. 43-55

- Jose Alberto Raposo Pinheiro and Mirian Tavares
- Interface Tesseracto UI and the Hologram: A Zero UI Proposal pp. 56-64

- Marcos Luiz Mucheroni
Volume 9, issue 2, 2018
- FishEye - An Integrated Marine Species' Visualization pp. 1-17

- Tiago Nascimento and Sandra Pereira Gama
- Tap and Swipe Activity Zones on Smartphones for Novice Older Adults pp. 18-39

- Paula Alexandra Silva, Roxanne Leitão and Maureen K. Kerwin
- Depth Maps and Deep Learning for Facial Analysis pp. 40-51

- Paulo C. Brito and Elizabeth S. Carvalho
- FeelOpo: An Interactive Installation to Explore the “Beat of Oporto” pp. 52-62

- Isabel Carvalho, José Bidarra and Carla Porto
Volume 9, issue 1, 2018
- Leveraging Pervasive Games for Tourism: An Augmented Reality Perspective pp. 1-14

- Rui Nóbrega, João Jacob, António Coelho, João Ribeiro, Jessika Weber and Soraia Ferreira
- Mobile AR Performance Issues in a Cultural Heritage Environment pp. 15-31

- Anabela Marto and A Augusto Sousa
- Visualizing Historical Patterns in Large Educational Datasets pp. 32-48

- Tiago Martins, Daniel Gonçalves and Sandra Gama
- The Lives of Others: An Interactive Installation pp. 49-58

- Rui Antonio, Bruno Mendes da Silva, João M.F. Rodrigues and Mirian Nogueira Tavares
Volume 8, issue 2, 2017
- Prazerosa – Interactive Reading Chair pp. 1-12

- Rui Manuel Agostinho Gaspar, José Pedro Fernandes da Silva Coelho and Glória Maria Lourenço Bastos
- Alchimia: A Non-Touch Interactive Artwork pp. 13-22

- Pedro Alves da Veiga
- Pixel 2 Installation: An Approach to Immersion in Rematerialized Media-Art pp. 23-30

- Acácio Rodrigues de Carvalho and Selma Eduarda Pereira
- Priority-Based Stippling and its Stylization Applications pp. 31-53

- Hua Li and David Mould
Volume 8, issue 1, 2017
- Efficient Hair Rendering with a GPU Cone Tracing Approach pp. 1-19

- Jorge R. Martins, Vasco S. Costa and João M. Pereira
- Interactive 360 Degree Holographic Installation pp. 20-38

- Ricardo Martins Alves, Luís Sousa, Aldric Trindade Negrier, João M.F. Rodrigues, Jânio Monteiro, Pedro J.S. Cardoso, Paulo Felisberto and Paulo Bica
- Arbor: Interactive Sculpture - From the Tree of Letters to the Tree of Words pp. 39-53

- Ana Cristina Marques, Rui Manuel Agostinho Gaspar and Nelson Zagalo
- Experimenting on Film: Technology Meets Arts pp. 54-66

- Rui António, Bruno Mendes da Silva, João M.F. Rodrigues and Mirian Nogueira Tavares
Volume 7, issue 2, 2016
- Interfaces Between Don Idhe, Merleau-Ponty, and Gretchen Schiller´s Embodiment Concepts Applied to Mediadance pp. 1-10

- Mirella Misi and Ludmila Martinez Pimentel
- ZatLab Gesture Recognition Framework: Machine Learning Results pp. 11-24

- André Baltazar
- Movement in Architecture: Disciplining the Digital Diagram pp. 25-38

- Gavin Perin and Christopher Bowman
- Augmented Reality in Informal Learning Environments: A Music History Exhibition pp. 39-55

- José Duarte Cardoso Gomes, Mauro Jorge Guerreiro Figueiredo, Lúcia da Graça Cruz Domingues Amante and Cristina Maria Cardoso Gomes
- Transmedia Storytelling as an Educational Strategy: A Prototype for Learning English as a Second Language pp. 56-67

- Patricia Rodrigues and José Bidarra
- Interactivity, Cinema, and Experimentation: The Forking Paths pp. 68-85

- Bruno Mendes da Silva, Mirian Nogueira Tavares and Vítor Reia-Baptista
Volume 7, issue 1, 2016
- Visualizing Sequential Educational Datamining Patterns pp. 1-18

- Vilma Rodrigues Jordão, Sandra Gama and Daniel Gonçalves
- Galactica, a Digital Planetarium for Immersive Virtual Reality Settings pp. 19-39

- Miguel Sales Dias, Jorge d'Alpuim and Pedro Caetano
- Space Boards: Combining Tangible Interfaces with the Surrounding Space via RGB-D Cameras pp. 40-56

- Evan Shellshear
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