International Journal of Cyber Behavior, Psychology and Learning (IJCBPL)
2011 - 2025
Current editor(s): Nadia Mansour Bouzaida From IGI Global Bibliographic data for series maintained by Journal Editor (). Access Statistics for this journal.
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Volume 3, issue 4, 2013
- Learning from Paper, Learning from Screens: Impact of Screen Reading and Multitasking Conditions on Reading and Writing among College Students pp. 1-27

- Kaveri Subrahmanyam, Minas Michikyan, Christine Clemmons, Rogelio Carrillo, Yalda T. Uhls and Patricia M. Greenfield
- Social Capital, Self-Esteem, Popularity, Need for Accessibility to Friends, and Stress Predict Cyber Technology Use pp. 28-43

- Champika K. Soysa and Jennifer M. Gardner
- Self-Report Versus Web-Log: Which One is Better to Predict Personality of Website Users? pp. 44-54

- Ang Li, Zheng Yan and Tingshao Zhu
- Cyber-Bullying, Personality and Coping among Pre-Adolescents pp. 55-69

- Constantinos M. Kokkinos, Nafsika Antoniadou, Eleni Dalara, Anastasia Koufogazou and Angeliki Papatziki
- The Use of Telepsychology in Clinical Practice: Benefits, Effectiveness, and Issues to Consider pp. 70-83

- Nicole Godine and Jeffrey E. Barnett
- The Effectiveness of Internet-Based Mindfulness Interventions for Physical and Mental Illnesses: A Narrative Review pp. 84-96

- Alex Matthew Krolikowski
Volume 3, issue 3, 2013
- Violent Video Games and Attitudes Towards Victims of Crime: An Empirical Study Among Youth pp. 1-16

- Lavinia McLean and Mark D. Griffiths
- The Moderating Role of Video Game Play in the Relationship Between Stress and Externalising Behaviours in Adolescent Males pp. 17-33

- Michael Yates and Jane Hurry
- The Effects of High and Low Technologies on Emotional Support for Caregivers: An Exploratory Study pp. 34-45

- Robert Z. Zheng, Candice M. Daniel, Robert D. Hill, Marilyn Luptak, Bret L. Hicken, Marren Grant and Randall Rupper
- New Evidence of Impacts of Cell Phone Use on Driving Performance: A Review pp. 46-61

- Quan Chen and Zheng Yan
- Lead Generation and E-Health: Searching a New Framework pp. 62-66

- Mohammad Ali Abdolvand, Mehdi Behboudi and Hamideh Mokhtari Hasanabad
- Mobile Phones in Data Collection: A Systematic Review pp. 67-87

- Füsun Şahin and Zheng Yan
Volume 3, issue 2, 2013
- Factors Influencing Online Poll Participation: An Examination of Perception of Online Polls, Information Literacy, and Political Efficacy in Mainland China pp. 1-12

- Kevin Wenyuan Zhao and Louis Leung
- Gamers’ Attitudes towards Victims of Crime: An Interview Study Using Vignettes pp. 13-33

- Lavinia McLean and Mark D. Griffiths
- Gender Effects on Managerial Communication and Work Performance pp. 34-46

- Rita S. Mano
- MobileSens: A Ubiquitous Psychological Laboratory based on Mobile Device pp. 47-55

- Ang Li, He Li, Rui Guo and Tingshao Zhu
- A Literature Review on Human Behavioral Pattern through Social Media Use: A HR Perspective pp. 56-81

- K. S. Subramanian, Vinita Sinha, Sonali Bhattacharya, Kaushik Chaudhary and Ravi Kulkarni
- The Science of Cyber Behavior: An Emerged Field of Research pp. 82-87

- Zheng Yan
Volume 3, issue 1, 2013
- The Evolution and Development of Self in Virtual Worlds pp. 1-6

- Richard H. Wexler and Suzanne Roff-Wexler
- The Science of Cell Phone Use: Its Past, Present, and Future pp. 7-18

- Zheng Yan, Quan Chen and Chengfu Yu
- Exploring Instructor and Student use of an American Sign Language E-Assessment System pp. 19-28

- Simon Hooper, Charles Miller, Susan Rose and Michael M. Rook
- A Scoping Study of the Structural and Situational Characteristics of Internet Gambling pp. 29-49

- Abby McCormack and Mark D. Griffiths
- Does Discretionary Internet-based Behavior of Instructors Contribute to Student Satisfaction?: An Empirical Study on ‘Cybercivism’ pp. 50-66

- Pablo Zoghbi Manrique- de-Lara
- Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study pp. 67-77

- Kyle Faust, Joseph Meyer and Mark D. Griffiths
Volume 2, issue 4, 2012
- Mobile Applications as Tools to Support Embodied Learning: Current Practice and Future Directions pp. 1-16

- Andre R. Denham, Javier Gonzalez-Sanchez, Maria-Elena Chavez-Echeagaray and Robert K. Atkinson
- An Exploratory Study of Trolling in Online Video Gaming pp. 17-33

- Scott Thacker and Mark D. Griffiths
- Gratification, Loneliness, Leisure Boredom, and Self-Esteem as Predictors of SNS-Game Addiction and Usage Pattern Among Chinese College Students pp. 34-48

- Selina Xingyuan Zhou and Louis Leung
- Perceived Criminality of Cyber-Harassing Behaviors among Undergraduate Students in the United Kingdom pp. 49-59

- Catherine Millman, Monica Whitty, Belinda Winder and Mark D. Griffiths
- Internet vs. Matter: Differences in Students’ Concept Development from Elementary through High School pp. 60-72

- Zheng Yan and Xiufeng Liu
- E-Signature Use in China: Four Case Studies pp. 73-83

- Zhonghao Liu
Volume 2, issue 3, 2012
- mLearning: An Embodied Perspective pp. 1-14

- Andre R. Denham, John M. Quick and Robert K. Atkinson
- Mobile Media Use, Multitasking and Distractibility pp. 15-29

- Laura E. Levine, Bradley M. Waite and Laura L. Bowman
- Cell Phone Use Leads to Brain Tumors pp. 30-38

- Lai Lei Lou and Zheng Yan
- Driven by a Social and Interactional Routine: Responding to a Mobile Phone Summons in a Car pp. 39-58

- Mirka Rauniomaa and Pentti Haddington
- Effects of Mobile Devices and Text Messages: A Multi-Study Design to Explore a Model for Mobile Learning in Introductory Journalism pp. 59-72

- Ronald A. Yaros
- V-Lab: A Mobile, Cloud-Based Virtual Laboratory Platform for Hands-On Networking Courses pp. 73-85

- Le Xu, Dijiang Huang, Wei-Tek Tsai and Robert K. Atkinson
- Supporting the Assembly Process by Leveraging Augmented Reality, Cloud Computing, and Mobile Devices pp. 86-102

- Javier Gonzalez-Sanchez, Quincy Conley, Maria-Elena Chavez-Echeagaray and Robert K. Atkinson
Volume 2, issue 2, 2012
- Orchestrating Data, Design, and Narrative: Information Visualization for Sense- and Decision-Making in Online Learning pp. 1-15

- Charles Miller, Lucas Lecheler, Bradford Hosack, Aaron Doering and Simon Hooper
- Prevalence and Correlates of Internet Addiction in Undergraduate Students: Assessing with Two Major Measures pp. 16-34

- Daniel Schoenfeld and Zheng Yan
- Does the Format of Pretraining Matter?: A Study on the Effects of Different Pretraining Approaches on Prior Knowledge Construction in an Online Learning Environment pp. 35-47

- Robert Z. Zheng, Udita Gupta and Aaron Dewald
- Exploring Students’ Perceived Needs and Ideas About Feedback in Online Learning Environments: Implications for Digital Design pp. 48-70

- Lisa A. Ferrara and Kirsten R. Butcher
Volume 2, issue 1, 2012
- Online Decision-Making in Receiving Spam Emails Among College Students pp. 1-12

- Zheng Yan and Hamide Y. Gozu
- A Cross-Genre Study of Online Gaming: Player Demographics, Motivation for Play, and Social Interactions Among Players pp. 13-29

- Davinder Ghuman and Mark Griffiths
- Perceived Social Support and Facebook Use Among Adolescents pp. 30-41

- Yavuz Akbulut and Selim Günüç
- Presentation of Complex Medical Information: Interaction Between Concept Maps and Spatial Ability on Deep Learning pp. 42-53

- Susan M. Miller, Ying Geng, Robert Z. Zheng and Aaron Dewald
Volume 1, issue 4, 2011
- How Does Prior Knowledge Impact Students’ Online Learning Behaviors? pp. 1-18

- Kirsten R. Butcher and Tamara Sumner
- Does Credibility Count?: Singaporean Students’ Evaluation of Social Studies Web Sites pp. 19-35

- Malkeet Singh and Marie K. Iding
- Effects on Gambling Behaviour of Developments in Information Technology: A Grounded Theoretical Framework pp. 36-48

- Adrian Parke and Mark Griffiths
- Attention Versus Learning of Online Content: Preliminary Findings from an Eye-Tracking Study pp. 49-69

- Ronald A. Yaros and Anne E. Cook
Volume 1, issue 3, 2011
- Effects of Narcissism, Leisure Boredom, and Gratifications Sought on User-Generated Content Among Net-Generation Users pp. 1-14

- Damon Chi Him Poon and Louis Leung
- Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study pp. 15-33

- Angelica B. Ortiz de Gortari, Karin Aronsson and Mark Griffiths
- Gamers’ Motivations and Problematic Gaming: An Exploratory Study of Gamers in World of Warcraft pp. 34-49

- Nikole Wing Ka Kwok and Angeline Khoo
- A Second Life Within Second Life: Are Virtual World Users Creating New Selves and New Lives? pp. 50-71

- Kevin Linares, Kaveri Subrahmanyam, Roy Cheng and Shu-Sha Angie Guan
Volume 1, issue 2, 2011
- Interest and Performance When Learning Online: Providing Utility Value Information can be Important for Both Novice and Experienced Students pp. 1-15

- Tamra B. Fraughton, Carol Sansone, Jonathan Butner and Joseph Zachary
- Effects of Feedback on Learning Strategies in Learning Journals: Learner-Expertise Matters pp. 16-30

- Julian Roelle, Kirsten Berthold and Stefan Fries
- Poker Gambling Virtual Communities: The Use of Computer-Mediated Communication to Develop Cognitive Poker Gambling Skills pp. 31-44

- Adrian Parke and Mark D. Griffiths
- Comparing the Characteristics of Text-Speak Used by English and Japanese Students pp. 45-57

- Jean Underwood and Taiichiro Okubayashi
Volume 1, issue 1, 2011
- Growing From Childhood into Adolescence: The Science of Cyber Behavior pp. 1-12

- Zheng Yan and Robert Z. Zheng
- An Empirical Study of Problematic Internet Use and Self-Esteem pp. 13-24

- Laura Widyanto and Mark Griffiths
- Cyberbullying Among High School Students: Cluster Analysis of Sex and Age Differences and the Level of Parental Monitoring pp. 25-35

- Ikuko Aoyama, Lucy Barnard-Brak and Tony L. Talbert
- Online Social Networking and Learning: What are the Interesting Research Questions? pp. 36-50

- Christine Greenhow
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